List of File Formats
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This article contains a list of file formats in Mario Kart 8. For a comparison with Mario Kart Wii see Comparison of Mario Kart 8 and Mario Kart Wii File Formats.
Mario Kart 8 file formats
This table contains a list of file formats found in Mario Kart 8:
Name | Description |
---|---|
AAMP | Compressed files. |
BARS | Sound files archive. |
BAGLCUBE | Unknown. AAMP compressed file. |
BFFNT | Font files used to display text. |
BFLIM | BFLIM is an image file format used for menus. |
BFRES | Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course. |
BFSAR | Sound archive file for small sound effects. |
BFSHA | Shader files. |
BFSTM | Music files used by Mario Kart 8. |
BGENV | Posteffect information. |
BGLPBD | Unknown. |
BSIS | audio database |
BYAML | A generic data container format, like a binary version of XML. |
CPSD | Probably Mii related data. |
FMDL | Model data and usually a sub file of BFRES archives. |
FTEX | FTEX files are texture files and usually a sub file of BFRES archives. |
GSH | Compiled graphics shader. |
KCL | Collision information files containing information about when and how objects collide with a course or object. |
MSBT | Message files containing localized text for use in game screens and menus. |
PTCL | Unknown. maybe a shader archive (found here ) |
SARC | File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file. Otherwise often seen with the BARS extension. |
YAZ0 | Compressed files with any data. SZS files are mostly YAZ0 files. |