Difference between revisions of "List of File Formats"

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This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].
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This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Mario Kart Wii File Format Comparison]].
  
__TOC__
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<!-- Please keep the formats ordered alphabetically -->
 
 
== Mario Kart 8 file formats ==
 
 
 
This table contains a list of file formats found in [[Mario Kart 8]]:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
 
! Description
 
! Description
 
 
|-
 
|-
 
| align=center | [[AAMP (File Format)|AAMP]]
 
| align=center | [[AAMP (File Format)|AAMP]]
 
| Compressed files.
 
| Compressed files.
 +
|-
 +
| align=center | [[BAGLCUBE (File Format)|BAGLCUBE]]
 +
| {{Unknown|Unknown.}} [[AAMP (File Format)|AAMP]] compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW.
 
|-
 
|-
 
| align=center | [[BARS (File Format)|BARS]]
 
| align=center | [[BARS (File Format)|BARS]]
 
| Sound files archive.
 
| Sound files archive.
 
|-
 
|-
| align=center | [[BAGLCUBE (File Format)|BAGLCUBE]]
+
| align=center | [[BFBNK (File Format)|BFBNK]]
| {{Unknown|Unknown.}} [[AAMP (File Format)|AAMP]] compressed file.
+
| Sound bank found into [[BFSAR]] files.
 
|-
 
|-
 
| align=center | [[BFFNT (File Format)|BFFNT]]
 
| align=center | [[BFFNT (File Format)|BFFNT]]
 
| Font files used to display text.
 
| Font files used to display text.
 +
|-
 +
| align=center | [[BFGRP (File Format)|BFGRP]]
 +
| Sound bank/wave group found into [[BFSAR]] files.
 +
|-
 +
| align=center | [[BFLAN (File Format)|BFLAN]]
 +
| Layout animation.
 
|-
 
|-
 
| align=center | [[BFLIM (File Format)|BFLIM]]
 
| align=center | [[BFLIM (File Format)|BFLIM]]
| BFLIM is an [[Image Formats|image file format]] used for menus.
+
| Layout image.
 +
|-
 +
| align=center | [[BFLYT (File Format)|BFLYT]]
 +
| Layout.
 
|-
 
|-
 
| align=center | [[BFRES (File Format)|BFRES]]
 
| align=center | [[BFRES (File Format)|BFRES]]
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.
+
| Object files, containing model, animation, and texture information of an object, such as an item, a character or a course.
 
|-
 
|-
 
| align=center | [[BFSAR (File Format)|BFSAR]]
 
| align=center | [[BFSAR (File Format)|BFSAR]]
| Sound archive file for small sound effects.
+
| Sound archive file containing banks, sequences and sound effects.
 +
|-
 +
| align=center | [[BFSEQ (File Format)|BFSEQ]]
 +
| MIDI-like sequence files found into [[BFSAR]].
 
|-
 
|-
 
| align=center | [[BFSHA (File Format)|BFSHA]]
 
| align=center | [[BFSHA (File Format)|BFSHA]]
Line 37: Line 47:
 
|-
 
|-
 
| align=center | [[BFSTM (File Format)|BFSTM]]
 
| align=center | [[BFSTM (File Format)|BFSTM]]
| Music files used by Mario Kart 8.
+
| Music files.
 +
|-
 +
| align=center | [[BFWAR (File Format)|BFWAR]]
 +
| Sound wave archive found into [[BFSAR]].
 +
|-
 +
| align=center | [[BFWSD (File Format)|BFWSD]]
 +
| Sound wave files found into [[BFSAR]].
 
|-
 
|-
 
| align=center | [[BGENV (File Format)|BGENV]]
 
| align=center | [[BGENV (File Format)|BGENV]]
| Posteffect information.
+
| Post-effect information.
 
|-
 
|-
 
| align=center | [[BGLPBD (File Format)|BGLPBD]]
 
| align=center | [[BGLPBD (File Format)|BGLPBD]]
| {{Unknown|Probably Baked Textures related data.}}
+
| {{Unknown|Probably baked textures related data.}}
 +
|-
 +
| align=center | [[BIN (File Format)|BIN]]
 +
| Binary lookup tables, mostly consisting of integer arrays and/or strings.
 
|-
 
|-
 
| align=center | [[BSIS (File Format)|BSIS]]
 
| align=center | [[BSIS (File Format)|BSIS]]
| audio database
+
| Audio database.
 
|-
 
|-
 
| align=center | [[BYAML (File Format)|BYAML]]
 
| align=center | [[BYAML (File Format)|BYAML]]
Line 53: Line 72:
 
| align=center | [[CPSD (File Format)|CPSD]]
 
| align=center | [[CPSD (File Format)|CPSD]]
 
| {{Unknown|Probably Mii related data.}}
 
| {{Unknown|Probably Mii related data.}}
 +
|-
 +
| align=center | [[DAT (File Format)|DAT]]
 +
| {{Unknown|Unknown.}} [[FFRA (File Format)|FFRA]] compressed file. Also used in Miitomo in AFLResHigh.dat.
 +
|-
 +
| align=center | [[EXBIN (File Format)|EXBIN]]
 +
| {{Unknown|Unknown.}}
 
|-
 
|-
 
| align=center | [[FMDL (File Format)|FMDL]]
 
| align=center | [[FMDL (File Format)|FMDL]]
Line 58: Line 83:
 
|-
 
|-
 
| align=center | [[FTEX (File Format)|FTEX]]
 
| align=center | [[FTEX (File Format)|FTEX]]
| FTEX files are [[Image Formats|texture files]] and usually a sub file of [[BFRES (File Format)|BFRES archives]].
+
| Texture files and usually a sub file of [[BFRES (File Format)|BFRES archives]].
 
|-
 
|-
| align=center | [[GSH (File Format)|GSH]]
+
| align=center | [[GTX (File Format)|GTX/GSH]]
| Compiled graphics shader.
+
| Texture/shader file.
 
|-
 
|-
 
| align=center | [[KCL (File Format)|KCL]]
 
| align=center | [[KCL (File Format)|KCL]]
| Collision information files containing information about when and how objects collide with a course or object.
+
| Collision information files.
 
|-
 
|-
 
| align=center | [[MSBT (File Format)|MSBT]]
 
| align=center | [[MSBT (File Format)|MSBT]]
Line 73: Line 98:
 
|-
 
|-
 
| align=center | [[SARC (File Format)|SARC]]
 
| align=center | [[SARC (File Format)|SARC]]
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension.
+
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the [[BARS]] extension.
 +
|-
 +
| align=center | [[SHARCFB (File Format)|SHARCFB]]
 +
| Compressed BAHS.
 
|-
 
|-
 
| align=center | [[YAZ0 (File Format)|YAZ0]]
 
| align=center | [[YAZ0 (File Format)|YAZ0]]
| Compressed files with any data. [[SZS]] files are mostly [[YAZ0]] files.
+
| Lossless data compression algorithm.
 
|}
 
|}
  

Latest revision as of 19:34, 12 June 2022

This article contains a list of file formats in Mario Kart 8. For a comparison with Mario Kart Wii see Mario Kart Wii File Format Comparison.

Name Description
AAMP Compressed files.
BAGLCUBE Unknown. AAMP compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW.
BARS Sound files archive.
BFBNK Sound bank found into BFSAR files.
BFFNT Font files used to display text.
BFGRP Sound bank/wave group found into BFSAR files.
BFLAN Layout animation.
BFLIM Layout image.
BFLYT Layout.
BFRES Object files, containing model, animation, and texture information of an object, such as an item, a character or a course.
BFSAR Sound archive file containing banks, sequences and sound effects.
BFSEQ MIDI-like sequence files found into BFSAR.
BFSHA Shader files.
BFSTM Music files.
BFWAR Sound wave archive found into BFSAR.
BFWSD Sound wave files found into BFSAR.
BGENV Post-effect information.
BGLPBD Probably baked textures related data.
BIN Binary lookup tables, mostly consisting of integer arrays and/or strings.
BSIS Audio database.
BYAML A generic data container format, like a binary version of XML.
CPSD Probably Mii related data.
DAT Unknown. FFRA compressed file. Also used in Miitomo in AFLResHigh.dat.
EXBIN Unknown.
FMDL Model data and usually a sub file of BFRES archives.
FTEX Texture files and usually a sub file of BFRES archives.
GTX/GSH Texture/shader file.
KCL Collision information files.
MSBT Message files containing localized text for use in game screens and menus.
PTCL Graphic particle file.
SARC File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file. Otherwise often seen with the BARS extension.
SHARCFB Compressed BAHS.
YAZ0 Lossless data compression algorithm.

mkw:List of File Formats