FTEX (File Format)
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Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling. Please do not add speculation here.
The FTEX texture format is a format for textures which appears as a subfile of a BFRES file.
Header (FTEX)
Every FTEX file begins with an 0xC0 byte FTEX header.
Offset | Size | Description |
---|---|---|
0x00 | 4 | "FTEX" File identifier, ASCII string. |
0x04 | 4 | Unknown has value 0x01 in examined files. May be version number. |
0x08 | 4 | Template:'''Texture Width''' Width of the texture in pixels. |
0x0C | 4 | Template:'''Texture Height''' Height of the texture in pixels. |
0x10 | 4 | Unknown has value 0x01 in examined files. May be a count of some form. |
0x0 | 0x90 | Unknown - This is a big block of rarely changing data. More investigation later. |
0xC0 | End of FTEX header |
Incomplete header documentation. Last 8 words (32 bytes) seem to change per file. Offset 160 (dec) from FTEX header always seems to be zero, followed by a single byte (value of 1), 3 padding bytes, then a relative offset to the string table, then a relative offset to UnknownDataA, a relative offset to UnknownDataB, a relative offset to unknown DataC, and then two more unknowns (usually zero).