Difference between revisions of "FTEX (File Format)"

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(Added some stuff I found in TexConv2.)
m (Added better links.)
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| '''Dim'''. Indicates the "shape" of a given surface or texture (see line 849 [http://pastebin.com/DCrP1w9x here]).
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| '''Dim'''. Indicates the "shape" of a given surface or texture (see [https://decaf-emu.github.io/wut/group__gx2__enum.html#gabedadb9f5051baad71365a011a02618e this page]).
 
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| '''Usage'''. Indicates how the given surface may be used (see line 823 [http://pastebin.com/DCrP1w9x here]).
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| '''Usage'''. Indicates how the given surface may be used (see [https://decaf-emu.github.io/wut/group__gx2__enum.html#gafe1ebff6752df098313c3a3c587e3114 this page]).
 
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| '''Tile Mode'''. Indicates the desired tiling mode for the surface (see line 795 [http://pastebin.com/DCrP1w9x here]).
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| '''Tile Mode'''. Indicates the desired tiling mode for the surface (see [https://decaf-emu.github.io/wut/group__gx2__enum.html#gaf27a80e22355f92a687c0452642fd4c1 this page]).
 
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Revision as of 23:47, 20 February 2017

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling. Please do not add speculation here.

The FTEX texture format is a format for textures which appears as a subfile of a BFRES file.

Header (FTEX)

Every FTEX file begins with an 0xC0 byte FTEX header.

Offset Size Description
0x00 4 "FTEX" File identifier, ASCII string.
0x04 4 Dim. Indicates the "shape" of a given surface or texture (see this page).
0x08 4 Texture Width. Width of the texture in pixels.
0x0C 4 Texture Height. Height of the texture in pixels.
0x10 4 Depth
0x14 4 numMips
0x18 4 Texture Format. Go to line 589 on this page for explanation and format values.
0x1C 4 AA Mode. Indicates the AA mode (number of samples) for the surface (see line 865 here).
0x20 4 Usage. Indicates how the given surface may be used (see this page).
0x24 4 Data Length. Length of texture data in bytes.
0x28 4 unknown
0x2C 4 mipSize
0x30 4 unknown
0x34 4 Tile Mode. Indicates the desired tiling mode for the surface (see this page).
0x38 4 Swizzle Value
0x3C 4 Alignment
0x40 4 Pitch
0x44 0x6C unknown
0xB0 4 Data Offset. Offset to the texture data. Relative to this field.
0xB4 4 Mipmap Offset. Offset to the mipmap texture data. Relative to this field. 0 if not present.
0xB8 8 unknown
0xC0 End of FTEX header

Incomplete header documentation. Last 8 words (32 bytes) seem to change per file. Offset 160 (dec) from FTEX header always seems to be zero, followed by a single byte (value of 1), 3 padding bytes, then a relative offset to the string table, then a relative offset to UnknownDataA, a relative offset to UnknownDataB, a relative offset to unknown DataC, and then two more unknowns (usually zero).