Difference between revisions of "FTEX (File Format)"
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− | | '''Dim'''. Indicates the "shape" of a given surface or texture (see | + | | '''Dim'''. Indicates the "shape" of a given surface or texture (see [https://decaf-emu.github.io/wut/group__gx2__enum.html#gabedadb9f5051baad71365a011a02618e this page]). |
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− | | '''Usage'''. Indicates how the given surface may be used (see | + | | '''Usage'''. Indicates how the given surface may be used (see [https://decaf-emu.github.io/wut/group__gx2__enum.html#gafe1ebff6752df098313c3a3c587e3114 this page]). |
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− | | '''Tile Mode'''. Indicates the desired tiling mode for the surface (see | + | | '''Tile Mode'''. Indicates the desired tiling mode for the surface (see [https://decaf-emu.github.io/wut/group__gx2__enum.html#gaf27a80e22355f92a687c0452642fd4c1 this page]). |
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Revision as of 23:47, 20 February 2017
Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling. Please do not add speculation here.
The FTEX texture format is a format for textures which appears as a subfile of a BFRES file.
Header (FTEX)
Every FTEX file begins with an 0xC0 byte FTEX header.
Offset | Size | Description |
---|---|---|
0x00 | 4 | "FTEX" File identifier, ASCII string. |
0x04 | 4 | Dim. Indicates the "shape" of a given surface or texture (see this page). |
0x08 | 4 | Texture Width. Width of the texture in pixels. |
0x0C | 4 | Texture Height. Height of the texture in pixels. |
0x10 | 4 | Depth |
0x14 | 4 | numMips |
0x18 | 4 | Texture Format. Go to line 589 on this page for explanation and format values. |
0x1C | 4 | AA Mode. Indicates the AA mode (number of samples) for the surface (see line 865 here). |
0x20 | 4 | Usage. Indicates how the given surface may be used (see this page). |
0x24 | 4 | Data Length. Length of texture data in bytes. |
0x28 | 4 | unknown |
0x2C | 4 | mipSize |
0x30 | 4 | unknown |
0x34 | 4 | Tile Mode. Indicates the desired tiling mode for the surface (see this page). |
0x38 | 4 | Swizzle Value |
0x3C | 4 | Alignment |
0x40 | 4 | Pitch |
0x44 | 0x6C | unknown |
0xB0 | 4 | Data Offset. Offset to the texture data. Relative to this field. |
0xB4 | 4 | Mipmap Offset. Offset to the mipmap texture data. Relative to this field. 0 if not present. |
0xB8 | 8 | unknown |
0xC0 | End of FTEX header |
Incomplete header documentation. Last 8 words (32 bytes) seem to change per file. Offset 160 (dec) from FTEX header always seems to be zero, followed by a single byte (value of 1), 3 padding bytes, then a relative offset to the string table, then a relative offset to UnknownDataA, a relative offset to UnknownDataB, a relative offset to unknown DataC, and then two more unknowns (usually zero).