Difference between revisions of "BFLIM (File Format)"
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| 0x1E || 2 || UInt16 || '''Height''' of the texture in pixels. | | 0x1E || 2 || UInt16 || '''Height''' of the texture in pixels. | ||
|- | |- | ||
− | | 0x20 || 2 || UInt16 || '''File alignment''', always a power of 2 | + | | 0x20 || 2 || UInt16 || '''File alignment''', always a power of 2. |
|- | |- | ||
| 0x22 || 1 || Byte || '''Format''', how the data is stored. | | 0x22 || 1 || Byte || '''Format''', how the data is stored. | ||
Line 44: | Line 44: | ||
| 0x23 || 1 || Byte || '''Tile mode''' and '''Swizzle''', packed as bits '''SSSTTTTT'''. | | 0x23 || 1 || Byte || '''Tile mode''' and '''Swizzle''', packed as bits '''SSSTTTTT'''. | ||
* '''TTTTT''' maps to GX2TileMode (line 795 [https://pastebin.com/DCrP1w9x here]). Typically GX2_TILE_MODE_2D_TILED_THIN1 (4). | * '''TTTTT''' maps to GX2TileMode (line 795 [https://pastebin.com/DCrP1w9x here]). Typically GX2_TILE_MODE_2D_TILED_THIN1 (4). | ||
− | * '''SSS''' is the swizzle value | + | * '''SSS''' is the initial swizzle value. Could be anything from 0 to 7. |
|- | |- | ||
| 0x24 || 4 || UInt32 || '''Raw data size''', always 0xC minus 0x28 (the header). | | 0x24 || 4 || UInt32 || '''Raw data size''', always 0xC minus 0x28 (the header). | ||
Line 53: | Line 53: | ||
== Format == | == Format == | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! ID | + | ! ID !! Name !! Type !! Bits Per Pixel (BPP) |
− | ! Name | ||
− | ! Type | ||
− | ! Bits | ||
|- | |- | ||
− | |0x00 | + | | 0x00 || L8_UNORM || Luminance || 8 |
− | | | ||
− | | | ||
− | |8 | ||
|- | |- | ||
− | |0x01 | + | | 0x01 || A8_UNORM || Alpha || 8 |
− | | | ||
− | | | ||
− | |8 | ||
|- | |- | ||
− | |0x02 | + | | 0x02 || LA4_UNORM || Luminance + Alpha || 8 |
− | | | ||
− | | | ||
− | |8 | ||
|- | |- | ||
− | |0x03 | + | | 0x03 || LA8_UNORM || Luminance + Alpha || 16 |
− | | | ||
− | | | ||
− | |16 | ||
|- | |- | ||
− | |0x04 | + | | 0x04 || HILO8 || ? || 16 |
− | | | ||
− | |? | ||
− | |16 | ||
|- | |- | ||
− | |0x05 | + | | 0x05 || RGB565_UNORM || Color || 16 |
− | | | ||
− | | | ||
− | |16 | ||
|- | |- | ||
− | |0x06 | + | | 0x06 || RGBX8_UNORM || Color || 32 |
− | | | ||
− | | | ||
− | |32 | ||
|- | |- | ||
− | |0x07 | + | | 0x07 || RGB5A1_UNORM || Color + Alpha || 16 |
− | |RGB5A1_UNORM | ||
− | | | ||
− | |16 | ||
|- | |- | ||
− | |0x08 | + | | 0x08 || RGBA4_UNORM || Color + Alpha || 16 |
− | |RGBA4_UNORM | ||
− | | | ||
− | |16 | ||
|- | |- | ||
− | |0x09 | + | | 0x09 || RGBA8_UNORM || Color + Alpha || 32 |
− | |RGBA8_UNORM | ||
− | | | ||
− | |32 | ||
|- | |- | ||
− | |0x0A | + | | 0x0A || ETC1_UNORM || Color || 4 |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x0B | + | | 0x0B || ETC1A4_UNORM || Color + Alpha || 8 |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x0C | + | | 0x0C || BC1_UNORM || Color + Alpha || 4 |
− | |BC1_UNORM | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x0D | + | | 0x0D || BC2_UNORM || Color + Alpha || 8 |
− | |BC2_UNORM | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x0E | + | | 0x0E || BC3_UNORM || Color + Alpha || 8 |
− | |BC3_UNORM | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x0F | + | | 0x0F || BC4L_UNORM || Luminance || 4 |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x10 | + | | 0x10 || BC4A_UNORM || Alpha || 4 |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x11 | + | | 0x11 || BC5_UNORM || Red + Green + Alpha || 8 |
− | |BC5_UNORM | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x12 | + | | 0x12 || L4_UNORM || Luminance || 4 |
− | | | ||
− | | | ||
− | |4 | ||
|- | |- | ||
− | |0x13 | + | | 0x13 || A4_UNORM || Alpha || 4 |
− | | | ||
− | | | ||
− | |4 | ||
|- | |- | ||
− | |0x14 | + | | 0x14 || RGBA8_SRGB || Color + Alpha || 32 |
− | |RGBA8_SRGB | ||
− | | | ||
− | |32 | ||
|- | |- | ||
− | |0x15 | + | | 0x15 || BC1_SRGB || Color + Alpha || 4 |
− | |BC1_SRGB | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x16 | + | | 0x16 || BC2_SRGB || Color + Alpha || 8 |
− | |BC2_SRGB | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x17 | + | | 0x17 || BC3_SRGB || Color + Alpha || 8 |
− | |BC3_SRGB | ||
− | | | ||
− | | | ||
|- | |- | ||
− | |0x18 | + | | 0x18 || RGB10A2_UNORM || Color + Alpha || 32 |
− | |RGB10A2_UNORM | ||
− | | | ||
− | |32 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | 0x19 || RGB565_INDIRECT_UNORM || Color? || 16 | ||
|} | |} | ||
Line 193: | Line 111: | ||
The following tools can handle BFLIM files: | The following tools can handle BFLIM files: | ||
+ | * [https://github.com/aboood40091/BFLIM-Tool/releases/tag/v1.0 BFLIM Tool], by [[User:Aboood40091|AboodXD]] | ||
* [https://mega.nz/#!KgRilZAR!qLGAx1yb9KduShuzxwZjd7nuN329nMjDQvrX9sy-CsE BFLIMtoGTX], by [[User:RandomTalkingBush|RandomTalkingBush]] | * [https://mega.nz/#!KgRilZAR!qLGAx1yb9KduShuzxwZjd7nuN329nMjDQvrX9sy-CsE BFLIMtoGTX], by [[User:RandomTalkingBush|RandomTalkingBush]] | ||
− | * [ | + | * [[Wexos's Toolbox]], by [[Wexos]] |
[[Category:File Format]] | [[Category:File Format]] |
Latest revision as of 09:42, 3 November 2017
The BFLIM file format (Binary caFe Layout IMage) is used to store layout images.
Header
The header is at the end of the file (to align the image data without the need for additional padding). It is always 0x14 bytes.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 4 | Char[4] | File magic. Always FLIM in ASCII. |
0x04 | 2 | UInt16 | Byte Order Mark (BOM): 0xFEFF for big endian and 0xFFFE for little endian. Not handled on consoles, so the file data must be stored in the endianness of the target console (e.g. big endian for the Wii U). |
0x06 | 2 | UInt16 | Header size, always 0x14. |
0x08 | 4 | UInt32 | Version of this file. |
0x0C | 4 | UInt32 | File size in bytes. |
0x10 | 2 | UInt16 | Number of data blocks, always 0x01. |
0x12 | 2 | UInt16 | Padding. Seems to reflect upper 2 bytes of filesize (apparently uninitialized memory garbage from file generator). |
0x14 | End of FLIM header |
Image Information
A section containing image information comes directly after header. It is always 0x14 bytes long.
Offset | Size | Type | Description |
---|---|---|---|
0x14 | 4 | Char[4] | Section magic. Always imag in ASCII. |
0x18 | 4 | UInt32 | Parse information size (total block size), always 0x10 (this and next 0xC bytes). |
0x1C | 2 | UInt16 | Width of the texture in pixels. |
0x1E | 2 | UInt16 | Height of the texture in pixels. |
0x20 | 2 | UInt16 | File alignment, always a power of 2. |
0x22 | 1 | Byte | Format, how the data is stored. |
0x23 | 1 | Byte | Tile mode and Swizzle, packed as bits SSSTTTTT.
|
0x24 | 4 | UInt32 | Raw data size, always 0xC minus 0x28 (the header). |
0x28 | End of Image header |
Format
ID | Name | Type | Bits Per Pixel (BPP) |
---|---|---|---|
0x00 | L8_UNORM | Luminance | 8 |
0x01 | A8_UNORM | Alpha | 8 |
0x02 | LA4_UNORM | Luminance + Alpha | 8 |
0x03 | LA8_UNORM | Luminance + Alpha | 16 |
0x04 | HILO8 | ? | 16 |
0x05 | RGB565_UNORM | Color | 16 |
0x06 | RGBX8_UNORM | Color | 32 |
0x07 | RGB5A1_UNORM | Color + Alpha | 16 |
0x08 | RGBA4_UNORM | Color + Alpha | 16 |
0x09 | RGBA8_UNORM | Color + Alpha | 32 |
0x0A | ETC1_UNORM | Color | 4 |
0x0B | ETC1A4_UNORM | Color + Alpha | 8 |
0x0C | BC1_UNORM | Color + Alpha | 4 |
0x0D | BC2_UNORM | Color + Alpha | 8 |
0x0E | BC3_UNORM | Color + Alpha | 8 |
0x0F | BC4L_UNORM | Luminance | 4 |
0x10 | BC4A_UNORM | Alpha | 4 |
0x11 | BC5_UNORM | Red + Green + Alpha | 8 |
0x12 | L4_UNORM | Luminance | 4 |
0x13 | A4_UNORM | Alpha | 4 |
0x14 | RGBA8_SRGB | Color + Alpha | 32 |
0x15 | BC1_SRGB | Color + Alpha | 4 |
0x16 | BC2_SRGB | Color + Alpha | 8 |
0x17 | BC3_SRGB | Color + Alpha | 8 |
0x18 | RGB10A2_UNORM | Color + Alpha | 32 |
0x19 | RGB565_INDIRECT_UNORM | Color? | 16 |
Tools
The following tools can handle BFLIM files:
- BFLIM Tool, by AboodXD
- BFLIMtoGTX, by RandomTalkingBush
- Wexos's Toolbox, by Wexos